Designing Characters for Computer Games

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  • Designing Characters for Computer Games Animation and Character April 16, 2002
  • Traditional animation goals Appeal Memorability Humor Empathy
  • Example: How to Fish
  • Example: How to Fish Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How?
  • Example: The Jungle Book
  • Example: The Jungle Book Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How?
  • Example: Luxo, jr.
  • Example: Luxo, jr. Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How?
  • Traditional guidelines Be consistent in designing the persona and interactions. Show quirky individuality. Strive for the illusion of life. Do what works well in animation. Build dynamic casts and show their relationships.
  • Game Character Animation How is this medium different? How well do techniques transfer?
  • Example: Monkey Island
  • Example: Monkey Island Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How? How was the experience different than the films?
  • Example: Jak and Daxter Game Developer’s Choice Award: Original Character of the Year—Daxter
  • Example: Jak and Daxter Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How? How was the experience different than the films?
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Designing Characters for Computer Games. Animation and Character. April 16, 2002. Traditional animation goals. Appeal Memorability Humor Empathy. Example: How to Fish. Example: How to Fish. Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How?. - PowerPoint PPT Presentation
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  • Designing Characters for Computer Games Animation and Character April 16, 2002
  • Traditional animation goals Appeal Memorability Humor Empathy
  • Example: How to Fish
  • Example: How to Fish Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How?
  • Example: The Jungle Book
  • Example: The Jungle Book Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How?
  • Example: Luxo, jr.
  • Example: Luxo, jr. Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How?
  • Traditional guidelines Be consistent in designing the persona and interactions. Show quirky individuality. Strive for the illusion of life. Do what works well in animation. Build dynamic casts and show their relationships.
  • Game Character Animation How is this medium different? How well do techniques transfer?
  • Example: Monkey Island
  • Example: Monkey Island Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How? How was the experience different than the films?
  • Example: Jak and Daxter Game Developer’s Choice Award: Original Character of the Year—Daxter
  • Example: Jak and Daxter Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How? How was the experience different than the films?
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