Designing Characters for Computer Games Animation and Character April 16, 2002.

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ethelbert-turner
  • Slide 1
  • Designing Characters for Computer Games Animation and Character April 16, 2002
  • Slide 2
  • Designing Characters for Computer Games Traditional animation goals Appeal Memorability Humor Empathy
  • Slide 3
  • Designing Characters for Computer Games Example: How to Fish
  • Slide 4
  • Designing Characters for Computer Games Example: How to Fish Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How?
  • Slide 5
  • Designing Characters for Computer Games Example: The Jungle Book
  • Slide 6
  • Designing Characters for Computer Games Example: The Jungle Book Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How?
  • Slide 7
  • Designing Characters for Computer Games Example: Luxo, jr.
  • Slide 8
  • Designing Characters for Computer Games Example: Luxo, jr. Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How?
  • Slide 9
  • Designing Characters for Computer Games Traditional guidelines Be consistent in designing the persona and interactions. Show quirky individuality. Strive for the illusion of life. Do what works well in animation. Build dynamic casts and show their relationships.
  • Slide 10
  • Designing Characters for Computer Games Game Character Animation How is this medium different? How well do techniques transfer?
  • Slide 11
  • Designing Characters for Computer Games Example: Monkey Island
  • Slide 12
  • Designing Characters for Computer Games Example: Monkey Island Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How? How was the experience different than the films?
  • Slide 13
  • Designing Characters for Computer Games Example: Jak and Daxter Game Developer’s Choice Award: Original Character of the Year—Daxter
  • Slide 14
  • Designing Characters for Computer Games Example: Jak and Daxter Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How? How was the experience different than the films?
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  • Slide 1
  • Designing Characters for Computer Games Animation and Character April 16, 2002
  • Slide 2
  • Designing Characters for Computer Games Traditional animation goals Appeal Memorability Humor Empathy
  • Slide 3
  • Designing Characters for Computer Games Example: How to Fish
  • Slide 4
  • Designing Characters for Computer Games Example: How to Fish Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How?
  • Slide 5
  • Designing Characters for Computer Games Example: The Jungle Book
  • Slide 6
  • Designing Characters for Computer Games Example: The Jungle Book Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How?
  • Slide 7
  • Designing Characters for Computer Games Example: Luxo, jr.
  • Slide 8
  • Designing Characters for Computer Games Example: Luxo, jr. Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How?
  • Slide 9
  • Designing Characters for Computer Games Traditional guidelines Be consistent in designing the persona and interactions. Show quirky individuality. Strive for the illusion of life. Do what works well in animation. Build dynamic casts and show their relationships.
  • Slide 10
  • Designing Characters for Computer Games Game Character Animation How is this medium different? How well do techniques transfer?
  • Slide 11
  • Designing Characters for Computer Games Example: Monkey Island
  • Slide 12
  • Designing Characters for Computer Games Example: Monkey Island Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How? How was the experience different than the films?
  • Slide 13
  • Designing Characters for Computer Games Example: Jak and Daxter Game Developer’s Choice Award: Original Character of the Year—Daxter
  • Slide 14
  • Designing Characters for Computer Games Example: Jak and Daxter Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How? How was the experience different than the films?
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